Some of you are probably noticing a static default carrier in port in a few places, which is not being removed by turning off the trafficCarriers.bgl file, as we recommend.
Please note that we do have some basic port sceneries in the works, which do have object exclusions that remove these. Instead of waiting for these sceneries to be completed, we'll just run through these exclusion files, do a bit of testing to ensure that these default static carriers are being removed, and get those out to the community. I see no reason to look at those eye-sores in the interim, but we do want to make sure the exclusion do solve the issue in each location.
…and again a gentle reminder that any rendering/exclusion of NAS North Island needs to include the CSG-7 N2 parking spot down at one of the carrier piers, complete with 1994 Explorer. Just saying…if we want to be accurate
OK. I put the entire exclusion folder in add-on scenery and activated it in the scenery library. It is on the top of my list. San Diego ships disappear, but no ships at all, no Haze Gray. I know you made it work, so please tell me what I did wrong.
Ron there is no way to do this wrong. These exclusions cannot remove the AI traffic, so it means that something else is wrong here.
Try a flight the first day or the last day of a 5-week cycle and see what it looks like. Also try turn boat traffic to zero, and then back to 10% or more.
And list any other addons you use in this area -- photoreal anything? ORBX Socal? Anything else?
It also happens sometimes that the sim 'removes' a ship when certain conditions (which I cannot defined) are met. Usually it happens when there are a lot of ships, or better stated, I tend to notice this in places like San Diego or Norfolk where there are a lot of them present. This might be a system resource limitation, but I don't know for sure. If reset the flight too many times, it seems to me this happens more often, but this has never been tested.